BlenderDMX Addon Blog


BlenderDMX Addon 2.1.6 Released


Extend channels resolution parsing

As some fixtures in the GDTF Share now come up with channels with resolution more then 16bit, ensure that these can be parsed without failing, while downscaling them to 16bit or 8bit, depending on usage. Make the internal Programmer to control Pan/Tilt as 16bit, for precise positioning inside Blender.

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BlenderDMX Addon 2.1.5 Released


Supporting high quality meshes from GDTF

With this release we add support for high quality meshes (if present) in GDTF. Multiple GDTF devices can be imported in both normal and high mesh quality at the same time. MVR Import also allows to set the mesh quality preference.

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BlenderDMX Addon 2.1.4 Released


Fixture Names and Major MVR Import/Export Improvements

Previously, fixture names relied on Blender’s structural Name property, which requires all names to be unique. While this is useful in other contexts, it is not suitable for device naming. This has now been resolved by introducing a dedicated fixture-name property within BlenderDMX.

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BlenderDMX Addon 2.1.3 Released


  • Cache wm lookup, slow down re-render on network signals to 24fps
  • Fix Live DMX view for Blender 5
  • Fix variables when using default physical values

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.2…v2.1.3

BlenderDMX Addon 2.1.2 Released


  • Update pygdtf to 1.4.3
  • Handle missing Share API Mode footprint
  • Handle missing matrix during MVR Import

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.1…v2.1.2

BlenderDMX Addon 2.1.1 Released


Small Speed Improvement, MVR Import fix

  • MVR Import: Fix group object import
  • Improve import efficiency

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.0…v2.1.1

BlenderDMX Addon 2.1.0 Released


Full Scene MVR Export Added

Both pymvr and pygdtf libraries have been much worked on in the past several weeks, resulting in the possibility to finally implement an initial Full Scene MVR Export to BlenderDMX (previously, only fixtures had been exported).

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BlenderDMX Addon 2.0.19 Released


  • Added translation using Weblate (Korean) [Hwanyong Lee]
  • Translated using Weblate (Czech) [vanous]
  • Update pygdtf to 1.4.1

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.0.18…v2.0.19

BlenderDMX Addon 2.0.18 Released


  • Update translation strings
  • Translated using Weblate (Spanish) [Francisco Serrador]
  • Update to match pymvr v1.0.5 addresses update

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.0.17…v2.0.18

BlenderDMX Addon 2.0.17 Released


Add support for Blender 5

Only a few small missed touch ups were required for Blender 5 compatibility. Btw, Blender’s new Color Temperature for light objects is not utilized in BlenderDMX, we rather use our own Color Temperature calculation which is working for both Eevee and Cycles.

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