BlenderDMX Addon Blog


BlenderDMX Addon 1.8.0 Released


Support for second gobo wheel, iris, continuous pan/tilt, CTC and more Second gobo, iris, continuous movement This release contains support for new attributes (Gobo2, Iris, CTC, CTO, CTB, PanRotate, TiltRotate) and more.

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BlenderDMX Addon 1.7.5 Released


Allow using user writable directory associated with an extension (extension only) Show fixture name in Align panel if it is a selected active object Fix count of selected fixtures in Programmer, Align, and other panels Ensure that the beam has full diameter at the lense in Cycles for Blender 4.

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BlenderDMX Addon 1.7.4 Released


New Align and Distribute panel, Reworked MVR import, and import/export in Blender menu To make fixture placement simpler, new Align and Distribute panel has been added. MVR Import has received a lot of loving care thanks to @nrgsille76 .

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BlenderDMX Addon 1.7.0 Released


1.7.0 Add Initial MVR Export New MVR Export allows export of fixtures (only fixtures, no other 3D objects yet) with their patching info, color and focus points, into a single layer, which is sufficient to move the patch from BlenderDMX Addon to consoles like BlinderKitten.

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BlenderDMX Addon 1.6.1 Released


1.6.1 Support additional additive colors: Amber, Lime, UV, White, WW, CW NRGSille has helped to include updated version of the 3DS file importer. This, together with import parameters adjustment, results in better import of GDTF and MVR files with 3DS models.

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BlenderDMX Addon 1.6.0 Released


1.6.0 Added support for PosiStageNet (PSN) protocol. PosiStageNet (PSN) is an open protocol to receive position information from different trackers connected to a PSN server. In BlenderDMX Addon, multiple Trackers (PSN server connections) with multiple Tracking Targets (PSN slots) can be created and moving lights or any other objects can be linked to these as followers.

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BlenderDMX Addon 1.5.1 Released


1.5.1 Fix python import on Win32 platform 1.5.0 Speed optimizations. Further improvements to GDTF models loading. New and improved default fixture files. What started as a bunch of small improvements and fixes resulted in a huge code re-organizing, together with speed optimizations and also with nice enhancements to GDTF models loading.

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BlenderDMX Addon 1.4.4 Released


Fixture kinematic chain redesign, color mixer improvements Refactor GDTF assembling to use parent child relationship Do not fail when removing (perhaps a faulty) fixture Ensure a fixture with just a single color mixing can be operated Prevent color mixing drifting on refresh Translation updates for Italian, Spanish, Portuguese

BlenderDMX Addon 1.4.3 Released


Fix crash on Intel macOS, Add Device label to 2D view Thanks to @Bartel-C8, we have now identified the source of crash on Intel macOS 🎉. Devices can now show Device name, or DMX address, or Fixture ID in the 2D layout view.

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BlenderDMX Addon 1.4.2 Released


Workflow improvements based on feedback of dryHeat from Discord Many small and big workflow improvements have been implemented, from improved keyframe storing (indicate fixtures with modified state, save only fixtures with changed data, allow saving only selected fixtured), through indication of DMX patching collision, manual pushing of Programing Panel when render is paused for improved speed, new tool to reset Targets to different axis, deselection by choosing a group… possibility to export/import custom data, to prevent data loss during addon updates, and lots more, see changelog below for full details.

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