BlenderDMX Addon 2.0.4 Released
Posted on in Releases
- Translated using Weblate
- (Swedish) [Daniel Nylander]
- (Catalan) [Bernat Rubiol Brusau]
- (French) [CharlyTheSneaky]
- Adjust mdns service name
- Fix beam geometry reference processing
This release adds the ability of device editing while preserving DMX address, universe and/or the Fixture ID. Strobing is now really flashing and not blinking as before. When Cleaning project data, old BlenderDMX profiles are now being removed. MVR export/import has been improved.
These are small but important things that didn’t make it into the 2.0.0 release and they result in better GDTF functioning, slight speed improvements, include some fixes and bring updates to the packaged GDTF profiles.
The data provided in the GDTF files includes not only 3D models, gobo images… or the necessary DMX control descriptions, but it additionally contains measurements of movement ranges, beam angles, rotation speeds, and other physical parameters. This release of BlenderDMX Addon adds initial support for utilizing these measurements on supported visualized device properties, transforming it from a “nice effects generator” into a lighting visualizer representing real lighting fixtures behavior.
There is a migration procedure to make sure older .blend files can be open, but you will have to use the Fixtures → Edit → Advanced Edit → OK, to have the fixtures’ data to be re-generated.
Fixtures with multiple levels of sub geometries where control attributes of color mixing or dimmer are linked to a parent geometry can now be controlled even if the parent geometry is several layers up the chain.
See the changelong for more information, or developers can look at git log for full details.
See the changelong for more information, or developers can look at git log for full details.