BlenderDMX Addon Blog


BlenderDMX Addon 1.7.0 Released


1.7.0

Add Initial MVR Export

New MVR Export allows export of fixtures (only fixtures, no other 3D objects yet) with their patching info, color and focus points, into a single layer, which is sufficient to move the patch from BlenderDMX Addon to consoles like BlinderKitten.

Read more…

BlenderDMX Addon 1.6.1 Released


1.6.1

Support additional additive colors: Amber, Lime, UV, White, WW, CW

NRGSille has helped to include updated version of the 3DS file importer. This, together with import parameters adjustment, results in better import of GDTF and MVR files with 3DS models. New additive colors like White, Amber or Lime are now supported.

Read more…

BlenderDMX Addon 1.6.0 Released


1.6.0

Added support for PosiStageNet (PSN) protocol. PosiStageNet (PSN) is an open protocol to receive position information from different trackers connected to a PSN server. In BlenderDMX Addon, multiple Trackers (PSN server connections) with multiple Tracking Targets (PSN slots) can be created and moving lights or any other objects can be linked to these as followers. When patching fixtures, the autogenerated name is now based on the device name. The BlenderDMX Addon gobo in the Moving beam was made nicer, the Blender logo has been added as a gobo too 🙂.

Read more…

BlenderDMX Addon 1.5.1 Released


blenderdmx_gobo_logo

1.5.1

  • Fix python import on Win32 platform

1.5.0

Speed optimizations. Further improvements to GDTF models loading. New and improved default fixture files.

What started as a bunch of small improvements and fixes resulted in a huge code re-organizing, together with speed optimizations and also with nice enhancements to GDTF models loading. The Addon has been reworked into an Extension for Blender 4.2 (in beta as of June 2024) and the new BlenderDMX Addon extension is now available on the official online Extension site. The bundled moving head GDTF now includes zoom and gobos, to make it easier to start exploring BlenderDMX Addon. New RGB glowing tube GDTF has been bundled in.

Read more…

BlenderDMX Addon 1.4.4 Released


Fixture kinematic chain redesign, color mixer improvements

  • Refactor GDTF assembling to use parent child relationship
  • Do not fail when removing (perhaps a faulty) fixture
  • Ensure a fixture with just a single color mixing can be operated
  • Prevent color mixing drifting on refresh
  • Translation updates for Italian, Spanish, Portuguese

BlenderDMX Addon 1.4.3 Released


Fix crash on Intel macOS, Add Device label to 2D view

Thanks to @Bartel-C8, we have now identified the source of crash on Intel macOS 🎉. Devices can now show Device name, or DMX address, or Fixture ID in the 2D layout view. Project data can now not only be exported/imported but also completely cleared out (erased). Several small but important things were fixed.

Read more…

BlenderDMX Addon 1.4.2 Released


Workflow improvements based on feedback of dryHeat from Discord

Many small and big workflow improvements have been implemented, from improved keyframe storing (indicate fixtures with modified state, save only fixtures with changed data, allow saving only selected fixtured), through indication of DMX patching collision, manual pushing of Programing Panel when render is paused for improved speed, new tool to reset Targets to different axis, deselection by choosing a group… possibility to export/import custom data, to prevent data loss during addon updates, and lots more, see changelog below for full details.

Read more…

BlenderDMX Addon 1.4.1 Released


Initial support for Color Wheels

Color Wheels (GDTF attributes Color1, Color2 and ColorMacro1) are now supported. If CMY/RGB color is used together with a ColorWheel, these colors will be added together. An important handling of GDTF and MVR XML files has been implemented to ensure broader compatibility.

Read more…

BlenderDMX Addon 1.4.0 Released


Initial support for lasers

This release adds support for laser projection. Laser fixtures can be defined via GDTF, beams can be rotated via pan and tilt, dimmed, colored and can also be adjusted by zoom. Full documentation is available on the BlenderDMX Addon laser documentation page. Materials of models of default geometries and BlenderDMX Addon fixtures have been adjusted - set to dark material.

Read more…

BlenderDMX Addon 1.3.3 Released


Fix render when pan/tilt was locked to target

When pan/tilt were locked to Target, other attributes like zoom or color were not visualized correctly, this is now fixed. Add support for indirect color mixing attributes - ColorRGB_Red/Green/Blue.

Read more…