BlenderDMX Addon Blog


BlenderDMX Addon 1.7.5 Released


  • Allow using user writable directory associated with an extension (extension only)
  • Show fixture name in Align panel if it is a selected active object
  • Fix count of selected fixtures in Programmer, Align, and other panels
  • Ensure that the beam has full diameter at the lense in Cycles for Blender 4.1 and up
  • MVR import:
    • Deselect all objects before import to prevent issues
    • Add support for MVR classing to show/hide MVR classes
  • GDTF import:
    • Add constraints for multiple heads and yokes
    • Apply transformation after joining the objects
    • Check dimensions with safer method
    • Allow import of existing files
    • Use DMX break overwrite only for Geometry References
    • Transfer root geometry attribute to children for complex fixtures
    • Improved creating constraints and removed pixel factor
  • Import_3ds: Fix texture color
  • Increase time for collection auto-creation in import/export dialogs
  • Update translatable language strings
  • Add testing files download and basic testing scripts

BlenderDMX Addon 1.7.4 Released


New Align and Distribute panel, Reworked MVR import, and import/export in Blender menu

To make fixture placement simpler, new Align and Distribute panel has been added. MVR Import has received a lot of loving care thanks to @nrgsille76 . The MVR Import/Export and GDTF Import are now available in Blender’s Import/Export menu, the GDTF import allows to patch fixtures right away. When working with differently bright devices, it is sometimes useful to set the spot light to a brighter level - new “Multiply beams intensity” settings allows exactly that.

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BlenderDMX Addon 1.7.0 Released


1.7.0

Add Initial MVR Export

New MVR Export allows export of fixtures (only fixtures, no other 3D objects yet) with their patching info, color and focus points, into a single layer, which is sufficient to move the patch from BlenderDMX Addon to consoles like BlinderKitten.

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BlenderDMX Addon 1.6.1 Released


1.6.1

Support additional additive colors: Amber, Lime, UV, White, WW, CW

NRGSille has helped to include updated version of the 3DS file importer. This, together with import parameters adjustment, results in better import of GDTF and MVR files with 3DS models. New additive colors like White, Amber or Lime are now supported.

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BlenderDMX Addon 1.6.0 Released


1.6.0

Added support for PosiStageNet (PSN) protocol. PosiStageNet (PSN) is an open protocol to receive position information from different trackers connected to a PSN server. In BlenderDMX Addon, multiple Trackers (PSN server connections) with multiple Tracking Targets (PSN slots) can be created and moving lights or any other objects can be linked to these as followers. When patching fixtures, the autogenerated name is now based on the device name. The BlenderDMX Addon gobo in the Moving beam was made nicer, the Blender logo has been added as a gobo too 🙂.

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BlenderDMX Addon 1.5.1 Released


blenderdmx_gobo_logo

1.5.1

  • Fix python import on Win32 platform

1.5.0

Speed optimizations. Further improvements to GDTF models loading. New and improved default fixture files.

What started as a bunch of small improvements and fixes resulted in a huge code re-organizing, together with speed optimizations and also with nice enhancements to GDTF models loading. The Addon has been reworked into an Extension for Blender 4.2 (in beta as of June 2024) and the new BlenderDMX Addon extension is now available on the official online Extension site. The bundled moving head GDTF now includes zoom and gobos, to make it easier to start exploring BlenderDMX Addon. New RGB glowing tube GDTF has been bundled in.

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BlenderDMX Addon 1.4.4 Released


Fixture kinematic chain redesign, color mixer improvements

  • Refactor GDTF assembling to use parent child relationship
  • Do not fail when removing (perhaps a faulty) fixture
  • Ensure a fixture with just a single color mixing can be operated
  • Prevent color mixing drifting on refresh
  • Translation updates for Italian, Spanish, Portuguese

BlenderDMX Addon 1.4.3 Released


Fix crash on Intel macOS, Add Device label to 2D view

Thanks to @Bartel-C8, we have now identified the source of crash on Intel macOS 🎉. Devices can now show Device name, or DMX address, or Fixture ID in the 2D layout view. Project data can now not only be exported/imported but also completely cleared out (erased). Several small but important things were fixed.

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BlenderDMX Addon 1.4.2 Released


Workflow improvements based on feedback of dryHeat from Discord

Many small and big workflow improvements have been implemented, from improved keyframe storing (indicate fixtures with modified state, save only fixtures with changed data, allow saving only selected fixtured), through indication of DMX patching collision, manual pushing of Programing Panel when render is paused for improved speed, new tool to reset Targets to different axis, deselection by choosing a group… possibility to export/import custom data, to prevent data loss during addon updates, and lots more, see changelog below for full details.

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BlenderDMX Addon 1.4.1 Released


Initial support for Color Wheels

Color Wheels (GDTF attributes Color1, Color2 and ColorMacro1) are now supported. If CMY/RGB color is used together with a ColorWheel, these colors will be added together. An important handling of GDTF and MVR XML files has been implemented to ensure broader compatibility.

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