BlenderDMX Addon Blog


BlenderDMX Addon 1.4.2 Released


Workflow improvements based on feedback of dryHeat from Discord

Many small and big workflow improvements have been implemented, from improved keyframe storing (indicate fixtures with modified state, save only fixtures with changed data, allow saving only selected fixtured), through indication of DMX patching collision, manual pushing of Programing Panel when render is paused for improved speed, new tool to reset Targets to different axis, deselection by choosing a group… possibility to export/import custom data, to prevent data loss during addon updates, and lots more, see changelog below for full details.

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BlenderDMX Addon 1.4.1 Released


Initial support for Color Wheels

Color Wheels (GDTF attributes Color1, Color2 and ColorMacro1) are now supported. If CMY/RGB color is used together with a ColorWheel, these colors will be added together. An important handling of GDTF and MVR XML files has been implemented to ensure broader compatibility.

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BlenderDMX Addon 1.4.0 Released


Initial support for lasers

This release adds support for laser projection. Laser fixtures can be defined via GDTF, beams can be rotated via pan and tilt, dimmed, colored and can also be adjusted by zoom. Full documentation is available on the BlenderDMX Addon laser documentation page. Materials of models of default geometries and BlenderDMX Addon fixtures have been adjusted - set to dark material.

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BlenderDMX Addon 1.3.3 Released


Fix render when pan/tilt was locked to target

When pan/tilt were locked to Target, other attributes like zoom or color were not visualized correctly, this is now fixed. Add support for indirect color mixing attributes - ColorRGB_Red/Green/Blue.

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BlenderDMX Addon 1.3.2 Released


Pan/Tilt control and animation enhancements

Pan and Tilt control and animating has been improved by adding pan/tilt auto-lock after adjusting Target of fixtures. Target can now be selected via (Ctrl-Shift Left/Right) shortcut. Multiple pan/tilt per fixture can now be controlled (add fixtures without Target and control them via DMX). Improved logging and several bug fixes. Improvements to fixture editing, addressing and IES status indication.

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BlenderDMX Addon 1.3.0 Released


Gobo support in Cycles, Noise Scatter in Volume box, UI translation

For quality rendering, we needed to ensure that gobos can be rendered in Cycles, this is now done. As beam visibility requires fog/haze and the smooth haze is very boring, Volume now has another setting of Noise Scatter, creating some cloudiness. The UI can now be fully translated. Various small improvements have been done.

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BlenderDMX Addon 1.2.0 Released


Keyframe Animation and DMX recording to Keyframes support added

This update is adding the missing feature of BlenderDMX Addon: keyframe based animations. Auto Keying can record sACN or Art-Net basedDMX, but also manually adjusted properties via programmer. Where needed, keyframes can be inserted with Add Keyframe button. Key frames can be deleted via dedicated Delete Keyframes from selected or from all fixtures. Native Blender key framing, sets, insertion, deletion and so on also works.

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BlenderDMX Addon 1.1.0 Released


Big MVR-xchange update and many quality of life improvements

MVR-xchange support has been redesigned to follow the MVR Spec more closely, given the fact that BlenderDMX Addon does not export MVR files, making it a data consumer only at this point. LiveDMX view has been optimized and it can now show DMX values realtime without delay. Fixture add/edit has been improved to allow incrementing (or not) fixture IDs and addresses. BlenderDMX Addon now creates a log file for easier reporting.

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BlenderDMX Addon 1.0.8 Released


Gobo support 🎉

After much of trials and research, initial gobo support has been added. For rotation, the Blender Animation player must be in the Play state. Gobos from GDTF are utilized, these can be indexed and continuously rotated. Makers: you can now be creative and add for example iris support.

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