BlenderDMX Addon 1.0.5 Released


Network improvements, OpenSoundControl addition, MVR re-import and much more

Several quality of life improvements have been added, like improved fixture editing, dynamic list of network interfaces or added support for MVR re-import (this is huge - now we re-import an MVR scene with changes from other parties). Integration with consoles via OpenSoundControl protocol now sends the fixture selection to a console. Selected fixtures can now be jumped previous/next with Control-Left/Control-Right keyboard keys. Read on for more news.

BlenderDMX_BlinderKitten_integration.webm

1.0.5

  • Set beam type based on Spot/Wash/None beam types as defined in GDTF
  • Allow MVR reimport:
    • existing objects/fixtures/trusses… (by UUIDs) will be updated by data in MVR
    • new objects… will be added to the scene
    • there is a new internal structure for scene objects, not visible to the user at this point
  • Add OpenSoundControl (OSC):
    • send fixture selection to consoles
    • allow multiple commands to be sent
    • definition in json
  • Network improvements:
    • list of IPs is now dynamic
    • add 0.0.0.0 to the IP list
  • Device and group listing and editing:
    • Show number of fixtures in a group
    • Allow to soft fixtures differently
    • Allow incremental Fixture IDs
    • Use original fixture’s UUID during fixture edit
    • Improve ‘Re-address only’ dialog
  • Handle errors during fixture adding more gracefully:
    • do not add the fixture to the fixture list
    • remove bad collection
    • show error message
    • allow to remove non-selectable fixtures
  • Fix group creation during MVR import
  • Apply stored position and rotation only on root geometry
  • Use fixture UUIDs instead of names in groups (ensures group validity on fixture rename):
    • ensure unique UUIDs in fixtures
    • ensure unique UUIDs in groups
  • Add DMX data caching to shortcut render loop to prevent flicker a bit

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