BlenderDMX Addon 1.9.0 Released
Posted on in Releases
MVR-xchange - Internet-Based Implementation
Working on a lighting project and sharing data with other designers can be supercharged with the MVR-xchange protocol.
After implementing the local version of the MVR-xchange protocol, which is suitable for local networks, this release of the BlenderDMX Addon adds an initial implementation of the internet-wide MVR-xchange. It allows cooperation between parties in different locations. It requires a publicly accessible coordination server, which is now available for testing purposes on BlenderDMX.eu.
BlenderDMX Testing MVR-xchange Server
BlenderDMX.eu provides a test server for the MVR-xchange and will offer it for a few weeks to test and confirm the MVR-xchange implementation in the BlenderDMX Addon. The maximum file size is limited to about 8-10MB, which should be sufficient for testing.
You should NOT share private data via the server. The data is not publicly visible or available, but it is visible to the operators of the server. We will not share the data, but we want to be sure that a random mistake will not result in private data exposure.
Privacy information disclosure of the MVR-xchange coordination server
We save the provided MVR file - it is a function of the server to receive the MVR file and to distribute it in the same group to other clients who request this file. We log IP addresses in order to prevent abuse of the system. We clean the data (the MVR files and the logs) weekly.
Privacy of the MVR-xchange groups on BlenderDMX server
Groups in MVR-xchange on BlenderDMX.eu are organized via subdomains, where each domain is a very long string in the form of a UUID v4. There is no authentication, as the randomness of the UUID guarantees (discussion) that the chances of someone randomly guessing a v4 UUID are infinitesimally small. It’s so tiny that it’s not worth serious consideration, as it would take about 103 trillion guesses if the UUID creation is truly random. The choice of the group to be an UUID is our implementation choice, it could potentially be any string, but UUIDs contribute to the robustness of system.
You can get a random group to be filled into the BlenderDMX Addon settings here:
Report your findings in the BlenderDMX Discord.
Fix SVG loading
Many thanks to Lily Hopkins for the fix of SVG 2D symbol loading.
List of changes
- MVR-xchange - initial websockets implementation
- Fix SVG import on some systems [Lily Hopkins]
- Translated using Weblate (Chinese (Simplified Han script))
Changelog
See the changelong for more information, or developers can look at git log for full details.
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