BlenderDMX Addon Blog


BlenderDMX Addon 2.2.1 Released


Progressive MVR Import

Importing MVR files - especially large ones - can take some time. This update adds real-time progress feedback and allows the import to be cancelled at any moment by pressing Escape. Because the import process runs in multiple stages, cancelling early may leave some objects unfinished or not yet in their final positions.

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BlenderDMX Addon 2.2.0 Released


Improved MVR Classing and Layers management

Explicit management of MVR Layers has been added. MVR Layers management could historically be done in an implicit way through Blender collections, new Layers management adds easy add/rename/remove/hide/show/select/assign/unassign options. Same management has also been added to MVR Classes.

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BlenderDMX Addon 2.1.9 Released


Improved workflow when using DMX Universes with higher number

Allow to display only used - patched universes. When adding a universe, allow to specify universe number and network type (BlenderDMX, ArtNet, sACN).

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BlenderDMX Addon 2.1.8 Released


Improved ChannelFunctions parsing and MVR export

Improved GDTF and MVR handling. Translations updates.

  • Improve ChannelFunctions parsing in pygdtf
  • Improve MVR export in pymvr
  • Update pygdtf to v1.4.5
  • Update pymvr to 1.0.7
  • Updated translations:
    • Spanish - eulalio
    • Indonesian - Arif Budiman

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.7…v2.1.8

BlenderDMX Addon 2.1.7 Released


Improve Color Handling

The original simple color addition has been updated to mixing in linear RGB for additive colors and to multiplicative transmission in linear RGB for subtractive colors. Color Wheels are now mixed together, controlling RGBA, RGBL fixtures from within Blender has been improved, and when there no gobo and no iris, the beam is now clean. See full changelog below.

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BlenderDMX Addon 2.1.6 Released


Extend channels resolution parsing

As some fixtures in the GDTF Share now come up with channels with resolution more then 16bit, ensure that these can be parsed without failing, while downscaling them to 16bit or 8bit, depending on usage. Make the internal Programmer to control Pan/Tilt as 16bit, for precise positioning inside Blender.

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BlenderDMX Addon 2.1.5 Released


Supporting high quality meshes from GDTF

With this release we add support for high quality meshes (if present) in GDTF. Multiple GDTF devices can be imported in both normal and high mesh quality at the same time. MVR Import also allows to set the mesh quality preference.

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BlenderDMX Addon 2.1.4 Released


Fixture Names and Major MVR Import/Export Improvements

Previously, fixture names relied on Blender’s structural Name property, which requires all names to be unique. While this is useful in other contexts, it is not suitable for device naming. This has now been resolved by introducing a dedicated fixture-name property within BlenderDMX.

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BlenderDMX Addon 2.1.3 Released


  • Cache wm lookup, slow down re-render on network signals to 24fps
  • Fix Live DMX view for Blender 5
  • Fix variables when using default physical values

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.2…v2.1.3

BlenderDMX Addon 2.1.2 Released


  • Update pygdtf to 1.4.3
  • Handle missing Share API Mode footprint
  • Handle missing matrix during MVR Import

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.1…v2.1.2