BlenderDMX Addon Blog


BlenderDMX Addon 2.3.1 Released


2.3.1

  • Added translation using Weblate (Ukrainian) [Ahha]
  • Add option to remove a Universe, use Blender style UI for universe adding/removing
  • Fix Focus Point on Blender created data, fix UUID assignment, for correct MVR export
  • Set SO_REUSEPORT on the Art-Net socket so a console on the same machine can share port 6454
  • Initial support for Sinette protocol - a very simple plain data receiver added
  • Use non-fixture GDTF data during import from MVR
  • Fix emitter dimmer while strobing, cap strobe to fps/2 thanks to @EricNakamura in #363

New Contributors

  • @CristianDeluxe made their first contribution in https://github.com/open-stage/blender-dmx/pull/366

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.3.0…v2.3.1

BlenderDMX Addon 2.3.0 Released


Custom repository

We have created a custom repository for BlenderDMX releases. This keeps the release and update process fully under our control and reduces the risk of being locked out from providing updates to BlenderDMX users. This release includes the full BlenderDMX feature set, including network protocols such as sACN, ArtNet, OSC, PSN, MVR-xchange, GDTF Share integration and so on.

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BlenderDMX Addon 2.2.2 Released


  • Add progressive MVR loading to MVR-xchange
  • Fix import in MVR-xchange

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.2.1…v2.2.2

BlenderDMX Addon 2.2.1 Released


Progressive MVR Import

Importing MVR files - especially large ones - can take some time. This update adds real-time progress feedback and allows the import to be cancelled at any moment by pressing Escape. Because the import process runs in multiple stages, cancelling early may leave some objects unfinished or not yet in their final positions.

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BlenderDMX Addon 2.2.0 Released


Improved MVR Classing and Layers management

Explicit management of MVR Layers has been added. MVR Layers management could historically be done in an implicit way through Blender collections, new Layers management adds easy add/rename/remove/hide/show/select/assign/unassign options. Same management has also been added to MVR Classes.

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BlenderDMX Addon 2.1.9 Released


Improved workflow when using DMX Universes with higher number

Allow to display only used - patched universes. When adding a universe, allow to specify universe number and network type (BlenderDMX, ArtNet, sACN).

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BlenderDMX Addon 2.1.8 Released


Improved ChannelFunctions parsing and MVR export

Improved GDTF and MVR handling. Translations updates.

  • Improve ChannelFunctions parsing in pygdtf
  • Improve MVR export in pymvr
  • Update pygdtf to v1.4.5
  • Update pymvr to 1.0.7
  • Updated translations:
    • Spanish - eulalio
    • Indonesian - Arif Budiman

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.1.7…v2.1.8

BlenderDMX Addon 2.1.7 Released


Improve Color Handling

The original simple color addition has been updated to mixing in linear RGB for additive colors and to multiplicative transmission in linear RGB for subtractive colors. Color Wheels are now mixed together, controlling RGBA, RGBL fixtures from within Blender has been improved, and when there no gobo and no iris, the beam is now clean. See full changelog below.

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BlenderDMX Addon 2.1.6 Released


Extend channels resolution parsing

As some fixtures in the GDTF Share now come up with channels with resolution more then 16bit, ensure that these can be parsed without failing, while downscaling them to 16bit or 8bit, depending on usage. Make the internal Programmer to control Pan/Tilt as 16bit, for precise positioning inside Blender.

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BlenderDMX Addon 2.1.5 Released


Supporting high quality meshes from GDTF

With this release we add support for high quality meshes (if present) in GDTF. Multiple GDTF devices can be imported in both normal and high mesh quality at the same time. MVR Import also allows to set the mesh quality preference.

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