BlenderDMX Addon Blog


BlenderDMX Addon 2.0.18 Released


  • Update translation strings
  • Translated using Weblate (Spanish) [Francisco Serrador]
  • Update to match pymvr v1.0.5 addresses update

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.0.17…v2.0.18

BlenderDMX Addon 2.0.17 Released


Add support for Blender 5

Only a few small missed touch ups were required for Blender 5 compatibility. Btw, Blender’s new Color Temperature for light objects is not utilized in BlenderDMX, we rather use our own Color Temperature calculation which is working for both Eevee and Cycles.

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BlenderDMX Addon 2.0.16 Released


Small maintenance release:

  • Translated using Weblate (Spanish) [Francisco Serrador]
  • Fix selecting last color of a color wheel

Full Changelog: https://github.com/open-stage/blender-dmx/compare/v2.0.15…v2.0.16

BlenderDMX Addon 2.0.15 Released


Allow to synchronize the start of DMX recording

When recording DMX as key-frames, it is useful to start the recording in Blender based on cue timing in the DMX console. The new BlenderControl GDTF device and support in BlenderDMX allows to trigger the auto-keyframe and the animation/timeline play state from DMX. See details in the documentation.

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BlenderDMX Addon 2.0.14 Released


Eliminate issue with misplaced beam geometries

We have hopefully fixed the cause for beam and other geometries to sometimes be placed in wrong location due to the 3D cursor not being at origin. Scanner (moving mirror) primitive type geometry has been added.

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BlenderDMX Addon 2.0.13 Released


Improved Programmer state storing

Previously, upon reopening a scene, the fixtures’ programming was lost, unless a keyframe was stored or DMX values were saved in an external DMX controller - this update adds automatic remembering of the internal Programmer state to keep the programing. Color Temperature channel has been added to the default MovingBeam fixture.

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BlenderDMX Addon 2.0.12 Released


Improved imports of MVR and 3DS

This release brings several under the hood improvements, together with updated libraries for 3DS (io-scene-3ds) and MVR (pymvr) libraries, which in turn ensure more correct imports and data processing.

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BlenderDMX Addon 2.0.11 Released


The underlying pyMVR library has been improved and updated to provide better results and more possibilities. MVR Export issue has been fixed.

  • Translation progress (French, Chinese)
  • Update pymvr to 1.0.2
  • Fix MVR export
  • Handle gracefully simple GDTF devices

BlenderDMX Addon 2.0.10 Released


  • Ensure distinct menu names during Drag&Drop even if there are other Extensions with Import for same file extensions
  • Update German translation

Import MVR Drag&Drop Import GDTF Drag&Drop

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BlenderDMX Addon 2.0.9 Released


  • MVR:
    • Initial support more MVR objects during import, like VideoScreens, Projectors, and Support
    • Add some MVR import/export filter options
    • Improve layers import and export, to keep original fixture layer assignment and layer names, especially useful for round-trip cooperation
    • Initial support for fixture direct parenting - direct MVR parent is now set as a Blender parent
    • Handle MVRs with empty fixture GDTF mode
    • Handle some occasionally missing structures in MVR
    • MVR-xchange:
      • Speed up packets packing/unpacking
      • Fix header unpacking to unsigned int values
    • Improvements to the pymvr library, update BlenderDMX to use the latest version 1.0.1
  • Optimize rendering for incoming signals (PSN, sACN, Art-Net)
  • Added more translated strings (German, French, Portuguese, Czech)