BlenderDMX Addon 1.9.1 Released


MVR-xchange - Internet-Based Implementation re-writen to pure websockets

Our last release added support for the non-local version of MVR-xchange. For that, not only was the MVR-xchange implemented into the BlenderDMX Addon, but a coordinating server had to be written from scratch. The plan was to eventually re-write the server, to clean up the code and make it more efficient and only during the re-write I have discovered that the implementation, based on the socket.io foundations is not the same as if done in pure websockets. So after the server has been re-written, this release (v1.9.1) of the BlenderDMX addon now contains a re-write of the non-local MVR-xchange to websockets. There is not difference on the user facing side, except that the address to the MVR-xchange server must start with a websockets scheme wss, rather then https.

For more details about the MVR-xchange Internet version and about the testing server, read the blog post for v1.9.0.

Report your findings in the BlenderDMX Discord.

Changelog

See the changelong for more information, or developers can look at git log for full details.


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