BlenderDMX Addon 1.0.5 Released
Posted on in Releases
Network improvements, OpenSoundControl addition, MVR re-import and much more
Several quality of life improvements have been added, like improved fixture editing, dynamic list of network interfaces or added support for MVR re-import (this is huge - now we re-import an MVR scene with changes from other parties). Integration with consoles via OpenSoundControl protocol now sends the fixture selection to a console. Selected fixtures can now be jumped previous/next with Control-Left/Control-Right keyboard keys. Read on for more news.
BlenderDMX_BlinderKitten_integration.webm
1.0.5
- Set beam type based on Spot/Wash/None beam types as defined in GDTF
- Allow MVR reimport:
- existing objects/fixtures/trusses… (by UUIDs) will be updated by data in MVR
- new objects… will be added to the scene
- there is a new internal structure for scene objects, not visible to the user at this point
- Add OpenSoundControl (OSC):
- send fixture selection to consoles
- allow multiple commands to be sent
- definition in json
- Network improvements:
- list of IPs is now dynamic
- add 0.0.0.0 to the IP list
- Device and group listing and editing:
- Show number of fixtures in a group
- Allow to soft fixtures differently
- Allow incremental Fixture IDs
- Use original fixture’s UUID during fixture edit
- Improve ‘Re-address only’ dialog
- Handle errors during fixture adding more gracefully:
- do not add the fixture to the fixture list
- remove bad collection
- show error message
- allow to remove non-selectable fixtures
- Fix group creation during MVR import
- Apply stored position and rotation only on root geometry
- Use fixture UUIDs instead of names in groups (ensures group validity on fixture
rename):
- ensure unique UUIDs in fixtures
- ensure unique UUIDs in groups
- Add DMX data caching to shortcut render loop to prevent flicker a bit
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