Art-Net
- Art-Net universes are enumerated from 0, thus first Art-Net universe is 0
- You must have at least one Universe set to Art-Net, to be able to enable it.
- When enabling Art-Net, ideally, do not change the IP address settings in
BlenderDMX and leave it at the default 0.0.0.0 .
- Make sure you do not have any firewall or antivirus blocking Blender’s
network access.
- When using an Art-Net source on the same computer, BlenderDMX has to be the
one which you start first and enable Art-Net on first before you do the same
on any other program (QLC+, BlinderKitten, MagicQ…).
Enabling Art-Net#
Create Universe, set it to Art-Net, enable Art-Net Input:

Note: Art-Net Input can only be enabled if you have at least one Universe set to Art-Net
Using a console on the same computer#
Follow these steps:
- Close all programs using/sending Art-Net (BlinderKitten, QLC+, Chataigne,
MagicQ…)
- Start BlenderDMX
- In BlenderDMX, load your show with fixtures patched to Universe(s) set to Art-Net
- Enable Art-Net in BlenderDMX
- Start other programs sending Art-Net, like BlinderKitten or QLC+
If running two pieces of Art-Net based software on one computer is not working
for you, then save yourself the trouble and the best is to use another computer
for the sending.
Checking who/what is using the Art-Net port#
On Linux (and perhaps also on macOS) one can check what program (PID/name) is
currently holding the port 6454 open, blocking it. This can be checked by
running the following command in the terminal:
Disable firewalls and antivirus#
If things still do not work, disable antivirus and firewalls programs. Make
sure to re-enable them once you apply correct exception rules.
Examples#
BlinderKitten#
Art-Net related settings in BlenderDMX Addon and in BlinderKitten DMX console:
Universe settings in BlenderDMX Addon:

Universe settings in BlinderKitten:

Fixture patch settings in BlinderKitten:

BlenderDMX Addon and QLCplus via Art-Net on the same computer#