Art-Net


  • Art-Net universes are enumerated from 0, thus first Art-Net universe is 0
  • You must have at least one Universe set to Art-Net, to be able to enable it.
  • When enabling Art-Net, ideally, do not change the IP address settings in BlenderDMX and leave it at the default 0.0.0.0 .
  • Make sure you do not have any firewall or antivirus blocking Blender’s network access.
  • When using an Art-Net source on the same computer, BlenderDMX has to be the one which you start first and enable Art-Net on first before you do the same on any other program (QLC+, BlinderKitten, MagicQ…).

Enabling Art-Net

Create Universe, set it to Art-Net, enable Art-Net Input:

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Note: Art-Net Input can only be enabled if you have at least one Universe set to Art-Net

Using a console on the same computer

Follow these steps:

  • Close all programs using/sending Art-Net (BlinderKitten, QLC+, Chataigne, MagicQ…)
  • Start BlenderDMX
  • In BlenderDMX, load your show with fixtures patched to Universe(s) set to Art-Net
  • Enable Art-Net in BlenderDMX
  • Start other programs sending Art-Net, like BlinderKitten or QLC+

If running two pieces of Art-Net based software on one computer is not working for you, then save yourself the trouble and the best is to use another computer for the sending.

Checking who/what is using the Art-Net port

On Linux (and perhaps also on macOS) one can check what program (PID/name) is currently holding the port 6454 open, blocking it. This can be checked by running the following command in the terminal:

netstat -aop | grep 6454

Disable firewalls and antivirus

If things still do not work, disable antivirus and firewalls programs. Make sure to re-enable them once you apply correct exception rules.

Examples

BlinderKitten

Art-Net related settings in BlenderDMX Addon and in BlinderKitten DMX console:

Universe settings in BlenderDMX Addon:

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Universe settings in BlinderKitten:

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Fixture patch settings in BlinderKitten:

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BlenderDMX Addon and QLCplus via Art-Net on the same computer

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