Getting Started


Download and Install BlenderDMX Addon

See dedicated Download page here.

Important

Upon Create New Show BlenderDMX Addon creates a DMX collection in which the BlenderDMX data is stored. Fixtures imported from GDTF reside here and these have their own node trees for them. Manually editing or deleting data from the DMX collection, in fixtures’ geometries or node trees will likely cause the addon to stop working. Generally, avoid such manual edits.

Create new show

After enabling the Addon, it shows up at the 3D View as a DMX tab on the right side, which shows a single panel. If you cannot see the side bar, press N. Start the addon by clicking Create New Show in the DMX tab.

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Add fixtures

The fixture menu allows to Add/Edit/Remove a fixture.

Select Add:

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In the GDTF Profile - BlenderDMX Addon, select Moving Beam. Keep the rest as is and click OK:

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Setup beams

Make beams visible via menu Setup → Beam Volume → Create Volume Box, to simulate ambient fog/haze. Make sure to change Viewport to Viewport Shading:

Volume

Move and control the fixture

Select the fixture in the Fixtures list:

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In the Programmer, set color, put dimmer to 1, move pan and tilt:

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Success! Your first lighting beam fixture:

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The rendered volumetric beam can be made much nicer, see Beam Rendering. for more information.

Record keyframe

Keyframe recording in BlenderDMX Addon is in menu Keyframe Recorder:

  • Add Keyframe allows to manually insert keyframes related to the fixture attributes, like intensity, color, gobo, beam…
  • Auto Keying turns on Blender internal auto-keying + changes to fixtures attributes (intensity, colors, gobo, beam…) are also recorded.

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You can continue to the User Guide

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