Getting Started
Download and Install BlenderDMX#
See dedicated installation page here.
Create new show#
After enabling the Addon, it shows up at the 3D View
, as a DMX
tab on the
right side, which shows a single panel. Start the addon by clicking Create New Show
.
![image](../media/create_new_show.png)
Add fixtures#
The fixture menu allows to Add/Edit/Remove a fixture.
Select Add:
![image](../media/fixture_menu.png)
In the GDTF Profile - BlenderDMX, select Moving Beam. Keep the rest as is and
click OK:
![image](../media/fixture_add.png)
Setup beams#
Make beams visible via menu Setup → Beam Volume → Create Volume Box, to simulate
ambient fog/haze. Make sure to change Viewport to Viewport Shading:
![Volume](../media/volume.png)
Move and control the fixture#
Select the fixture in the Fixtures list:
![image](../media/fixture_list.png)
In the Programmer, set color, put dimmer to 1, move pan and tilt:
![image](../media/fixture_programmer.png)
Success! Your first lighting beam fixture:
![image](../media/fixture_preview.png)
The rendered volumetric beam can be made much nicer, see Beam Rendering. for more information.
Record keyframe#
Keyframe recording in BlenderDMX is in menu Keyframe Recorder:
- Add Keyframe allows to manually insert keyframes related to the fixture attributes, like intensity, color, gobo, beam…
- Auto Keying turns on Blender internal auto-keying + changes to fixtures attributes (intensity, colors, gobo, beam…) are also recorded.
![image](https://github.com/open-stage/blender-dmx/assets/3680926/4ede8b00-1a7a-4387-8145-edf67ef25ece)
You can continue to the User Guide